PROJECT OVERVIEW
We are a small independent studio. Our programming team has already built the player character and its movement. What we don't have is a level that shows that movement off. We are commissioning you, as a level designer, to build one.
The finished level should feel like a slice of a real game: a player picks up the controller, understands what to do within seconds, and reaches a satisfying ending about five minutes later. The reference video shows the style and quality of experience we are aiming for.
Players aged 12 and over, including people who rarely play games. The level will be played cold at a showcase event, with no one on hand to explain it.
NOT FINAL ART
You do not need to model or texture final art. Build your level from blockout shapes, then bring it to life with lighting and audio. We are judging how it plays, not how finished it looks.
THE PLAYER'S AIM
The player must cross the level, recover three power cores, and use them to reactivate a great beacon at the far end. The beacon must be visible, dark and out of reach, from the very first moment of play. Each core is guarded by a different challenge. Placing all three at the beacon lights it up and ends the level.
THEME: "THE FORGOTTEN PLACE"
The level is set somewhere people once lived or worked and then abandoned, and which the world has slowly taken back. Choose one of the three settings below. Show it through layout, simple shapes, lighting and sound.
OVERGROWN RUINS
An ancient temple complex swallowed by jungle: roots through stonework, collapsed bridges, shafts of sunlight.
DROWNED TOWN
A coastal village half under the sea: flooded streets, rooftops as walkways, tide pools, rusted boats.
FROZEN OUTPOST
A remote mountain research station buried in snow: frosted machinery, cable cars, ice caves.
WHAT WE ARE SUPPLYING
A finished third-person player character with the following movement abilities:
MANDATORY FEATURES
REQUIRED AT SIGN-OFFYour level must include all of the following. We will check each one at sign-off.
BONUS FEATURES
OPTIONALCLIENT CHECK-INS
We will review your work at four check-ins. Come to each one ready to show the item listed.